Friday, 18 July 2014

Houdini Millions Of Particles

Iv been juggling different projects recently but decided to start this small project which initially began as RnD for the Diamond Watches London Animation that I'm creating. Needed to learn how to do point rendering of millions of particles in Houdini and get a similar look to Krakatoa in Max. Also all the animation is procedural and done in CHOPs and there is no keyframes.

Simulating the particles is simple if you use the wedge rop and rendering is also pretty fast. The hard part is shading the points. For that I found this post on od force really helpful.

Unfortunately some of the quality is lost in the video conversion, here are some final renders.